#ifndef TIRE_H_
#define TIRE_H_

#include "sceneObject.h"

class Tire : public SceneObject{
	private:
		static Vertexf vertices[];
		static const unsigned int nVertices = 7;

		float rotationAngle;

	public:
		Tire();
		~Tire();

		void addRotationAngle(float dt){
			this->rotationAngle += dt;
		}

		void draw();

		static std::string name(){
			return "tire";
		}
};

#endif /* TIRE_H_ */
